Wednesday, October 14, 2009

Should you try to cloak conviction?

I posted a cynical question a number of months ago that asked, "Why do Christian video games suck?!" OK, not the most politically correct way of going about stating my observations. However, one of the responses I got back was fairly insightful. The blogger mentioned an anecdotal game design that revolved around an alien world that had an oracle foresee their planet's impending annihilation (by a natural disaster never experienced before in their history). Your mission was to gather resources, technology and food in order to build a space craft large enough to take as many of the planet's animals and inhabitants, (that would want to come) off world until the disaster subsided.
Basically that's the Noah story with a different skin. The blogger's point was that people would buy and play that game because there was no religious overtones to it, (even if it mimicked a classic biblical story). He said the simple fact is that people don't want to be reminded that there is something wrong with them and that they need a Savior to fix 'em. Leave the conviction out and it sells... leave the conviction in and it creates a sense of judgment.
What do you think?

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